Marketing Your Game (Steam Dev Days 2014)

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Making your game is not enough. To be a successful developer you need to get the word out about your game. This panel is composed of a group of indie developers who have used a wide variety of methods to successfully market their games. Topics will cover some of the strategies they have used, when you should start marketing, and lessons learned.

Panelists: Alexander Bruce (Antichamber), Alfonso Cubias (Digital Extremes), Cliff Harris (Positech Games), Henrique Olifiers (Bossa Studios)
Moderator: Chet Faliszek (Valve)







Tags:
Steam
Steam Dev Days
Valve Corporation (Organization)
Video Game Development (Conference Subject)