Martian Gothic - Part 2

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Published on ● Video Link: https://www.youtube.com/watch?v=6HNHUr2BPyU



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Martian Gothic: Unification (a.k.a. Martian Gothic) is a survival horror game for the PlayStation and PC. It was developed by Creative Reality and published by Take-Two Interactive. Programmers Neil Dodwell and Martin Wong, designer Stephen Marley, animator David Dew, modelers Julian Holtom and Paul Oglesby, and music & sound effects by Jeremy Taylor.

Taking place on June 17 of 2019, ten months after Vita 1's last contact to Earth with the message "stay alone, stay alive" on August 8 of 2018, the investigative team of Kenzo Uji, Martin Karne, and Diane Matlock approach Vita 1 on Mars in their nutshell-shaped spacecraft. Vita 1's main computer MOOD claims to sense their arrival, and know "each name, each individual pain" of the arriving three. Whilst Kenzo, as pilot of the spacecraft, is forced to make a crash landing on the Martian surface and it's crew depart into different airlocks of Vita 1 base, MOOD apathetically predicts that, although three have entered, only two will leave alive. Now separated into different airlocks, the three simultaneously record logs onto audio recorders, and using radio's from spacesuits in their respective airlocks, make verbal contact with each other to make sure everyone is alright. All three go through decontamination, but each notes something is "wrong, something very wrong" concerning the decontamination gas they are exposed to.







Tags:
Martian Gothic Unification
Intro
MOOD
Vac Tube
Horror
PC
PS1
Matlock
Karne
Kenzo
infomesh



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