Marvel VS Capcom 2: A New Age of Heroes - DreamCast Longplay - Cable & Ryu & Dr.DooM (FULL GAMEPLAY)
Marvel VS Capcom 2: A New Age of Heroes - DreamCast Longplay - Cable & Ryu & Dr.DooM (FULL GAMEPLAY).
Marvel vs. Capcom 2: New Age of Heroes is a 2000 fighting game developed and published by Capcom. It is the fourth game in the Marvel vs. Capcom series. With the fourth installment, Capcom simplified the controls to make the gameplay more accessible for casual players and the button configuration was trimmed down to four main buttons and two assist buttons. The game also features a different air-combo system and 3-on-3 tag, compared to the 2-on-2 tag from previous games in the series. The original arcade release of Marvel vs. Capcom 2 is the only game in the series to use the NAOMI arcade platform. Though the character artwork uses traditional 2D animated sprites, the fighting arena (background) and many effects animations are 3D polygon based. This was the first Marvel vs. Capcom game without character-specific endings, as one will get the same ending regardless of the characters one uses or how quickly one defeats the final opponent.
PLOT: When the Earth and everything on it begins to die, Ruby Heart, a French pirate who is the main character of the game, traces the source to an evil being known as Abyss, the Armor of Erosion. She summons the greatest heroes to her airship to find the being. Ultimately, its source of power is revealed to be a mysterious black metal ball within its center. The ending suggests that the sphere may be worthless now, given the massive crack in it; Ruby Heart holds it in her hand and regards it briefly before throwing it over her back into the water, letting it sink to the bottom. Other original characters for to the Capcom side include SonSon (ソンソン), the granddaughter of the SonSon from the Capcom title of the same name, and Amingo, a cactus-like being who is on a search for an evil wind that is sweeping across his land. The game's final boss, Abyss, is also a new character created specifically for the game.
GamePlay: Players select three fighters from the roster of characters from both of the titular universes and fight one-on-one until one of the teams have no remaining players or time runs out. If each player has at least one character remaining when the timer runs out, the player with the highest total health among their remaining characters wins. Each character has at least one super combo and the entire team shares a single super meter. The characters can draw on this (at a minimum cost of one level) to perform their super combos or other special super moves. Up to five levels of the super meter can now be stored during a fight. Players can tag out their characters at any time, switching control to another character while inactive characters can gradually recover some health. Control is similar to the previous Vs. games, which itself derives from the Street Fighter games, except that the screen is now wider. The major difference is that instead of three punch/kick attack strength, there are only two, with the last two buttons being replaced by assist buttons. Most often, a weak attack can chain two different hits. The second is a strong attack which was featured in the previous games. The only freestanding strong attacks are those that are air combo starters as well as one of Storm's special moves. The player can also call in an offscreen character to do a selected special move by pressing the corresponding assist button. Each character has three assist types which cause them to execute different special moves (or in some cases, a regular move); this is chosen before the match. The player can call an assist at any time, except during a super jump, while blocking, or when executing special or super moves, and the assist character is vulnerable to attack or even knock out. The characters also receive double damage than normal when attacked during an assist, but will be able to recover all the health lost for as long as they remain unplayed. Marvel vs. Capcom 2 introduces the ability to force an opponent's teammate into the fight with a move commonly called a "snapback", which requires one level of the super meter to execute. The character will flash for a moment and do a normal attack which will knock the opponent out of the playing field if it's not blocked. If successful, the current character will be knocked out of play for a short period of time and the next available partner will enter the fight on their behalf. If the move connects with both the active and an assist character, it introduces the possibility of the assist character being knocked out without the opponent being able to defend him/her.
The arcade version features an "experience" system which unlocks hidden characters after a certain number of experience points are earned. This system was removed in the console versions in favor of the "Secret Factor" menu, where the player can buy hidden characters, backgrounds, and artworks using points that earned through normal play.
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