SUPER STREET FIGHTER II X: Grand Master Challenge (ARCADE CPS2) 1CC ZANGIEF (Longplay)

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SUPER STREET FIGHTER II X: Grand Master Challenge (ARCADE CPS2) 1CC ZANGIEF (Longplay).

Super Street Fighter II Turbo, released in Japan as Super Street Fighter II X: Grand Master Challenge (スーパーストリートファイターII X -Grand Master Challenge-), is a competitive fighting game released for the arcades by Capcom in 1994. It is the fifth arcade installment in the Street Fighter II sub-series of Street Fighter games, following Super Street Fighter II. Like its predecessor, it ran on the CP System II hardware. Super Turbo introduced several new play mechanics to the game system from the previous Street Fighter II installments, including the addition of powered-up Special Moves called Super Combos. It also introduced the hidden character of Akuma, who would go on to become a recurring character in later Street Fighter installments and other Capcom fighting games. Super Turbo was originally ported to the 3DO Interactive Multiplayer, followed by the PlayStation and Sega Saturn (under the title of Super Street Fighter II Turbo: The Ultimate Championship) as part of the Street Fighter Collection and for the Japanese Dreamcast under the title of Super Street Fighter II X for Matching Service. A remake of the game was released for the PlayStation 3 and Xbox 360 titled Super Street Fighter II Turbo HD Remix.

Super Street Fighter II Turbo also saw the introduction of the series' first hidden character, Akuma (Gouki in Japan). Should the player succeed in defeating all eight preliminary opponents, as well as Balrog, Vega and Sagat without using more than one credit (and achieve a high score or reach the final match in less than 25 minutes), Akuma will reveal himself. Once the player reaches M. Bison, at the start of the round Akuma will enter the stage and grab Bison, knocking him out with the Shun Goku Satsu technique, and challenge the player as an alternate final boss. There is no name on Akuma's life gauge, and the portrait next to it is completely black. Akuma can also be controlled by the player by inputting a certain code at the player select screen, though the playable version of him is not as powerful as the computer-controlled version. Akuma is a very difficult opponent, being able to move at very high speeds and to deal large amounts of damage.




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Tags:
SUPER STREET FIGHTER II X: Grand Master Challenge (ARCADE CPS2) 1CC ZANGIEF (Longplay)
CP System II (Video Game Platform)
Super Street Fighter II Turbo (Video Game)
DarkRyogaGouken
SUPER STREET FIGHTER II X: Grand Master Challenge (ARCADE CPS2) 1CC ZANGIEF
CON CINCO DUROS
Arcade Game (Video Game Platform)
CON 5 DUROS
Street Fighter (Video Game Series)
Maskaman
Zangief (Film Character)
SUPER STREET FIGHTER II X
スーパーストリートファイターII X -Grand Master Challenge-



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