Marvel's Spider-Man 2 - ULTIMATE - No Upgrade, Gadget, Ability - 23: Final Symbiote Hive Combat

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Published on ● Video Link: https://www.youtube.com/watch?v=PEa3iMMN1Ig



Marvel's Spider-Man
Game:
Duration: 10:13
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This got broken into its own video because it's an absolute nightmare, without question the hardest single segment in this run. As I've discussed previously, the hitboxes and frame data for these enemies' attacks (particularly the Yellow Symbiotes) is peak bad game design, as awful as I've ever seen. The Spider-Sense indicator is obviously used as an excuse to wash over this sort of bad design, but it's only forgivable to a degree.

Complaints aside, ultimately there's nothing to it but to do it. The first stage of the fight is about focusing on survival while using webs to clear out the Dodging Symbiotes. The longer I can avoid taking unnecessary hits here, the more Finishers I can slip into the ranks of the Yellow Symbiotes to whittle their numbers down. But ultimately the first goal is to get rid of the green enemies, as the combination of the two is just too much to deal with defensively for a long stretch of time.

The first two minutes go perfectly. I manage to kill nearly all greens and about four yellows with Finishers and web kills. Then I take some bad hits, and have to use my next Focus bar on healing. After that I mop up the final few greens, and the real slog of the battle begins around 2:25.

If executed perfectly, the idea of this part of the fight would be that I would leap into the air. A Yellow Symbiote would come up to attack me. I would Perfect Dodge, which counters with a heavy dose of webbing. At this point, I can finish webbing the symbiote up with only 4 additional shots. Then I slam him into the ground, turning him so that he knocks away the next enemy who will already be attacking me. Then rinse and repeat. If I'm not taking damage to boot, all the more Finishers to cash out for quick kills.

As you'll see, the reality tends to be a lot more hectic. At 3:35 I almost pull off the pattern, but I don't knock the enemy into my new attacker fast enough, so I both take a hit and lose the kill. If this happens too frequently, it will quickly end me. Because of this, it's often easier to just shop for an opportunity to air kick an enemy into a wall and quickly pin them there.

At 5:25 two Grabbing Symbiotes join the fray. I prioritize killing them immediately just because they throw off the equation, and I know they don't have respawns. After this, it's a "simple" matter of trying to stay alive and wade my way forcibly through the rest of the Yellows.

At 6:30, these are the sorts of hits that make a man insane. Yes, technically I had the Spider-Sense warning me here. But in a fight like this it's going off so consistently you become numb to it, so I'm actually relying on classical visual cues. In this case, it screws me. Thankfully I survive by the skin of my teeth, and at 7:10 the nightmare's over.

0:00 Hardest Battle in the Game
7:30 Wind-Surfing to Aunt May's
9:45 Stats Check




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Tags:
Marvel's Spider-Man 2
Ultimate
No Gadgets
No Abilities
No Upgrades



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