Masamune lessons learned [Devlog]

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Published on ● Video Link: https://www.youtube.com/watch?v=h-_UxykOrlI



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Github link: https://github.com/Quillraven/Masamune

Link to play: https://quillraven.github.io/Masamune/

itch.io link: https://quillraven.itch.io/masamune

Chapters:
00:00 - (good) Tiled editor as game editor
02:05 - (good) Shaderservice
03:47 - (good) Trigger functionality
05:32 - (good) Typing Label
07:04 - (good) Skin Composer + Scene Composer
09:46 - (good) Keyboard controller and finite state machine
14:12 - (bad) Focus on irrelevant things
17:12 - (bad) Mixture of ECS and event driven architecture
22:45 - (bad) Tiled as game editor for bigger projects
27:18 - (bad) Reusable component library for Scene2D
31:16 - (bad) quick&dirt features