Mass Effect 1 \ X-Fi EAX Gameplay

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Mass Effect
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The first Mass Effect was a game that sometimes struggled to perform well on Microsoft’s last home console. But, it looks like BioWare’s sci-fi creation is a much better experience on the Xbox One.

Earlier this week, Microsoft announced that backwards compatibility will be coming to their latest home gaming machine and Mass Effect is among the first crop of games that will be available to play that way. Xbox One owners who are in the company’s features beta program are getting the early chance to try it out. One such player is YouTuber Mecha-Potato-Alex, who put up a side-by-side comparison of the Xbox 360 and Xbox One versions of the game.

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Xbox One Gets Backwards Compatibility; Microsoft Takes Shots At Sony

Xbox boss Phil Spencer just announced that the Xbox One is getting backwards compatibility with 360

Mass Effect is an action role-playing video game developed by BioWare and published by Microsoft Game Studios and Electronic Arts. Originally released for the Xbox 360 video game console in 2007, it is the first game of the Mass Effect series. The game takes place within the Milky Way galaxy in the year 2183, where civilization is threatened by a highly advanced machine race known as the Reapers. The player assumes the role of Commander Shepard, an elite human soldier who must stop a rogue agent from carrying out the Reapers' galactic invasion. The gameplay requires the player to complete multiple quests that generally involve space exploration, squad and vehicular combat, and interaction with non-player characters.

Planned as the first chapter of a trilogy from the very beginning, Mass Effect was developed over the course of three and a half years and uses the Unreal Engine 3 as a groundwork. It was designed so that the player would assume the role of a central character that could make important decisions and impact the story of the game in numerous ways. The combat was designed to offer the tactics and customization of a role-playing game, but through a simpler and real-time third-person shooter interface. In 2008 and 2009, two downloadable content packs that introduced new missions to the base game were released.

Mass Effect received critical acclaim from video game publications and sold more than one and a half million copies by January 2008. Critics praised the game's interactive storytelling and cinematic design, but criticized its unbalanced combat mechanics and poor artificial intelligence. The game received several year-end awards, including Best RPG at the 2007 Spike Video Game Awards and Roleplaying Game of the Year at the 2008 Interactive Achievement Awards. Mass Effect was ported to the Microsoft Windows and PlayStation 3 platforms in 2008 and 2012, respectively. A sequel, Mass Effect 2, was released in 2010.

Developer(s) BioWare
Publisher(s) Microsoft Game Studios
Electronic Arts
Director(s) Casey Hudson
Designer(s) Preston Watamaniuk
Programmer(s) David Falkner
Artist(s) Derek Watts
Writer(s) Drew Karpyshyn
Composer(s) Jack Wall
Sam Hulick
Richard Jacques
David Kates
Series Mass Effect
Engine Unreal Engine 3
Platform(s) Xbox 360
Microsoft Windows
PlayStation 3
Release
November 20, 2007

Genre(s) Action role-playing
Mode(s) Single-player

Mass Effect is a single-player action role-playing game in which the player takes the role of Commander Shepard from a third-person perspective. Shepard's gender, appearance, military background, combat-training and first name are determined by the player before the game begins. There are six different character classes for the player to choose from and each of them have different talents that provide enhanced combat capabilities. For example, the Soldier class is trained in weapon damage and has improved health, while the Sentinel class is trained in protecting and healing allies. At one point in the game, players may evolve their base class talent into one of two specializations, which depend on the class chosen by the player. Although any class can use any weapon type, each class is only effective with the weapons they are trained in.

The game's overworld is a galaxy map that the player can explore to find and complete quests. Most of the quests that progress the story consist of combat missions, while optional quests generally involve the player gathering items or interacting with non-player characters. As the player progresses throughout the game, six squad members become available, each with their own talents that can be developed. Experience points are gained in multiple w

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