Super Castlevania IV ✝️ Nintendo Wii U Gameplay 超级恶魔城IV

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Super Castlevania IV is a 1991 platform game developed and published by Konami. Released originally for the Super Nintendo Entertainment System, it has been re-released multiple times, including for the Super NES Classic ion.

Super Castlevania IV features expanded play control, 16-bit graphics featuring SNES Mode 7, and a soundtrack featuring brand new pieces and arrangements based on previous Castlevania music. Following the same setting as Castlevania on the NES, the game takes place in 1691 Transylvania, where the vampire hunter Simon Belmont must defeat the vampire Dracula. The game received critical acclaim with some calling it one of the greatest video games of all time.

《超级恶魔城IV》(日版名:悪魔城ドラキュラ,英文版名:Super Castlevania IV)是KONAMI公司在1991年10月31日發售的动作平台游戏。

本游戏根据FC游戏机版本的《惡魔城》基础上制作。

本游戏是一个横向卷轴游戏。整个游戏中,玩家控制着西蒙。

本游戏收到好评。在全球范围内,本游戏共售出将近50万份。

Super Castlevania IV is a side-scrolling platform game where the player takes control of Simon through eleven levels. Players begin the game with five lives, and it ends in a game over once they have lost them all. The player will lose a life if all of Simon's health gauge is depleted or if they do not finish the level within the time limit. The health gauge can be restored through food items that can be dropped from candles and breakable blocks, or with the Magic Crystal, which is received after defeating the boss at end of each level. A password can also be entered to continue the game.

Main article: Akumajō Dracula Best 2

The music for Super Castlevania IV was composed by Masanori Adachi and Taro Kudo (credited as Masanori Oodachi and Taro respectively). Ueno wanted to make the environment of Super Castlevania IV more interactive and was proud of how the game's sound effects and music contributed to the atmosphere. It was released on Akumajō Dracula Best 2 in a compilation with Castlevania: The Adventure and Castlevania II: Belmont's Revenge's music. On June 21st, 2017, the game's music was released on vinyl by Mondo.

Upon Super Castlevania IV's North American release, the game was acclaimed by critics. Nintendo Power gave the game four overall scores of 4.0, 4.0, 4.5 and 4.5 out of 5. Among several items, the magazine cited the game's graphics, music, and action sequences as positives. In 1994 the game was reviewed by Sandy Petersen in Dragon #209's "Eye of the Monitor" column. Petersen gave the game 3 out of 5 stars. In 1992, Entertainment Weekly gave the game an A+ and wrote that "Vampire noir: dark, earthy colors; ominous, almost subliminal sound effects — and when your hero swings from chandeliers or dispatches monsters with his iron flail, a spine-tingling sense of impending doom." United Kingdom magazine Super Play gave it a 91% overall score.

Super Castlevania IV has been praised in retrospective reviews as well. It was named by Nintendo Power in a 2006 issue as the 66th best game made on a Nintendo system. Now it has been ranked 27 according to the last issue. Official Nintendo Magazine placed the game at 70 on their list of the 100 best Nintendo games ever. Game Informer's review opined that it "perfect the classic formula" due to its whip and less stiff gameplay. It also praised its use of Mode 7. In a review for the release on the Wii U's eShop, Nintendo Life wrote "Unlike many of the other 16-bit platformers of the era, the game has a mature and distinguished feel to it", and concluded it was the best of the original Castlevania installments. Several publications have lauded it as one of the greatest video games of all time.

With Simon's whip, players can attack enemies in eight directions with the use of the control pad. By holding down the attack button, the whip will go limp and can be waved around with the control pad, which can be used to block projectiles. The length and power of the whip can be increased up to two levels by collecting an item called the Morning Star. The whip is not only used for fighting, but also for latching onto rings to swing over areas that are too wide or dangerous for the player to jump across. In addition to jumping, the player can control Simon to move while crouching.

Like its predecessors, players can use secondary weapons that consume Simon's "Hearts", which are dropped from candles and enemies. The secondary weapons include but are not limited to an axe which can be thrown in an arc, a watch which stops all enemy motion and a dagger that can be thrown across the screen.


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