Mass Effect 3 | First/Blind Playthrough | Part 7/88
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What is Mass Effect 3?
Mass Effect 3 is an action role-playing video game developed by BioWare and published by Electronic Arts. The third major entry in the Mass Effect series and the final installment of the original trilogy. Mass Effect 3 is set within an alternate version of the Milky Way galaxy in 2186, where galactic civilization is invaded by a highly advanced machine race of synthetic-organic starships known as Reapers. It concludes the story of Commander Shepard, an elite human soldier who is tasked with forging alliances between species for the war.
If the player has a completed saved game from Mass Effect 2, the character from that game can be imported. By importing an old character, decisions from prior Mass Effect titles are carried over, which impacts the plot of Mass Effect 3. Similar to previous installments in the series, the player is able to choose from six different character classes that each have their own unique set of skills. The game contains various role-playing elements, such as the ability to augment guns with different ammo types, barrels, modifications, and scopes to improve their effectiveness in combat.
The primary mode of transportation in Mass Effect 3 is a star ship called Normandy SR-2. From the inside of the ship, players can use a galaxy map to choose a destination point, scan planets for resources, or start missions. To aid the player in managing tasks, the game automatically logs available missions in a journal; however, unlike previous titles in the series, the journal does not distinguish between main quests and side quests.
In general, Mass Effect 3 revolves around increasing "Effective Military Strength" (EMS) to prepare for its final mission. EMS is calculated by multiplying "Total Military Strength" (TMS) and "Readiness Rating" (RR). TMS is increased by acquiring "War Assets", which include accomplishments from all three Mass Effect games, whereas RR is increased by playing the multiplayer mode.
Most conversations are advanced by choosing either a Paragon (diplomatic) or Renegade (intimidating) option, which appear to the top and bottom right of the wheel, respectively. By conversing with squadmates aboard the Normandy, Commander Shepard can develop friendships or, in some cases, romantic relationships with them over time.
If Shepard was imported from Mass Effect 2 and achieved a love interest in each of the prior Mass Effect games, then both characters vie for Shepard's attention in Mass Effect 3. During some conversations, the player is prompted with a context-sensitive interrupt option that offers a temporary alternative to what is available on the dialog wheel.
On several occasions, the player must make decisions that impact the game's narrative. For example, one mission asks the player to side with one of two species, which can lead to one of them being eradicated. Over the course of Mass Effect 3, dialog and narrative decisions result in "Reputation Points", which are added together and unlock further decision-making and dialog options as they accumulate. The conclusion of the game is influenced by accomplishments earned and decisions made throughout the series.
Combat in Mass Effect 3 takes place in real-time but also allows for pausing to aim, change weapons, or use skills from a menu. During battle, the player has direct control of Commander Shepard from an over-the-shoulder perspective, who can move around the map by climbing up ladders, combat rolling, or sprinting.
Shepard is typically accompanied by two squad members who are controlled by the game's artificial intelligence; however, the player can still order them into position or choose their powers. Kinect users are able to issue these commands verbally. If squad members die, they can be revived using the Unity power or an on-screen prompt if the player is in close proximity.