Metroid: Samus Returns | First/Blind Playthrough | Part 13/24
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What is Metroid: Samus Returns?
Metroid: Samus Returns is an action-adventure game developed by Nintendo EPD and MercurySteam and published by Nintendo for the Nintendo 3DS handheld game console. It is a remake of the 1991 Game Boy game Metroid II: Return of Samus. Players control series protagonist Samus Aran, a bounty hunter who is contracted by the Galactic Federation to exterminate the parasitic Metroid species on their home planet of SR388.
While the story and structure parallel the original game, Samus Returns features redone graphics, updated controls and user interface, and new gameplay mechanics not seen in previous 2D Metroid titles, such as a melee counterattack and the ability to aim freely at any angle. Development began in 2015, overseen by longtime producer Yoshio Sakamoto.
The game received positive reviews upon release for its visuals and improvements over the original version, with many also deeming it a worthwhile return to form for the franchise after years of stagnation. Sakamoto was impressed with MercurySteam's understanding of the series, leading to their continued partnership for Metroid Dread on the Nintendo Switch.
Metroid: Samus Returns is a side-scrolling platformer displayed in a 2.5D perspective. Players take control of series protagonist Samus Aran, a bounty hunter who explores labyrinthine environments, kills hostile aliens, and collects power-ups to gain access to new areas. Samus Returns is a remake of the 1991 Game Boy game Metroid II: Return of Samus; as such, it features a story and structure similar to the original game, but with new controls, visuals, and gameplay.
The game introduces some features that are new to the side-scrolling Metroid games. Samus can perform a melee counterattack to deal critical damage on foes. In Metroid II, her firing direction was limited to specific angles, whereas now she is capable of firing freely at any angle. Samus also has a selection of new powers, called Aeion abilities, that rely on an energy gauge for their usage. One example of an Aeion ability is the Scan Pulse, which lets Samus scan the surrounding environment for hidden pathways and items. The game also features Teleport Stations, allowing Samus to fast travel between areas. Several abilities introduced after Metroid II are implemented in Samus Returns, such as the Grapple Beam, Power Bombs, and Super Missiles.
Samus Returns features Amiibo support, with compatible figurines being based on the Metroid series. When scanned, players can unlock reserve tanks and a Metroid Marker which can be used to locate nearby Metroids. After the player finishes the game at least once, certain Amiibo-exclusive content is unlocked; such content includes a Metroid II art gallery, a Samus Returns art gallery, a Sound Test, and Fusion Mode, an extra hard difficulty setting which also features Samus's Fusion Suit. A standard Hard Mode is also unlocked upon completing the game, but it does not require an Amiibo figurine.