Mass Effect 3: Warp Ammo damage versus Lifted Targets (Single Player)
In multiplayer, Warp Ammo provides a "Biotic Damage Bonus" or a damage bonus to enemies affected by biotics. In Single Player, the description for Warp Ammo says it provides a damage bonus to "Lifted Targets". So the question becomes: does "Lifted" apply only to enemies lifted off the ground by a biotic power such as Singularity or Pull? Or does it apply to all enemies affected by biotics, including Warp or Reave?
Only Warp Ammo and Fitness is specced for Shepard. Warp Ammo specced for maximum damage to lifted targets: Damage, Ammo Capacity, Enhanced Warp. With no additional power damage bonus, Warp Ammo will deal +27.50% damage to health and +125% to Lifted Targets. So with Warp Ammo activated, weapons should deal about 2.25x to 2.5x damage (depending how damage is calculated) to enemies affected by biotics.
For Liara's passive (Pure Biotic): Recharge Speed, Duration and Force, Squad Bonus. I want her powers to cool down as quickly as possible and to last as long as possible. Her Squad Bonus applies to all her powers so her Warp will cool down more quickly.
For Liara's Warp: I specced Warp only to rank 2 for the cooldown bonus and so it deals as little damage as possible. I do not want it to deal much damage so that the weapon and Warp Ammo will deal as much damage as possible.
For Liara's Singularity: Duration, Recharge Speed, Expand. I want her Singularity to last as long as possible and hold enemies as long as possible.
I am using the Mattock since it deals decent damage, is accurate and stable, and I can control the rate of fire. While it is very accurate and stable already, I am using a scope and stability mod to make sure I miss as little as possible.
Test 1: Baseline Test
The goal of this test is to establish a baseline. Without using Warp Ammo, see how many shots it takes to kill an enemy. Note that I hit the enemy with Warp so the test remains consistent when I use Warp Ammo on the next test.
1) Hit enemy with Warp.
2) Shoot enemy until dead.
Test 2: Warp Ammo against enemy affected by Warp
1) Activate Warp Ammo.
2) Hit enemy with Warp.
3) Shoot enemy until dead.
Test 3: Warp Ammo against enemy lifted by Singularity
1) Activate Warp Ammo.
2) Lift enemy with Singularity.
3) Shoot enemy until dead.
Results against Cerberus Troopers:
Test 1: 12 shots
Test 2: 9 shots
Test 3: 9 shots
The test results do not make sense. Both Test 2 and Test 3 have the same result, but the damage is only +25% better, or about the damage listed for health damage. Can someone tell me what I am seeing or if my tests are wrong?
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