
Mass Effect Andromeda With RTXGI & Path Tracer
Ray Traced Global Illumination = RTXGI, DXR Path Tracer code
Shadowhelpers, one shadowrays per pixel and several other options used. Still early testing until I find an option I like. This one though is the best setup I have managed so far. Me personally I think CIG should add RTX both for the ray tracing options and DLSS, nothing to lose. Send this too the devs so they can see how the game looks with Path Traced lighting :)
Best Regards Balubish
System:
System drive regular SSD
Scratch disk on Samsung Evo SSD
Star Citizen on m.2 NVME
Intel i7 6800K at 4.0-4.1GHz on all cores
Asus Strix ROG gaming X99 MB
RAM 32GB of 3200MHz in Quad Channel
Nvidia RTX 2080Ti Watercooled
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