Mass Effect Insanity Combat Dry Run - Part 3
Side Missions for exp!
Modded with MEUITM, recorded at 2560x1440 and 60fps, uploaded at 30fps.
The 'dry run' as I've called it, involved starting a new character from scratch for Insanity. Sniper Rifle is the bonus skill for my Biotic, Jacinta Shep.
Part 3 covers Eletania, Luna, and all five Geth outposts in the Armstrong cluster for combat. I finally start to use the Mako to soften up targets before killing them in person (for the extra exp), so I'll feel less embarrassed about this video. The other point worth noting is that I have enough levels now - the game is starting to get easier. Fast forward is used for safe combat (sniping from ridge lines mostly) where there is no danger of death.
One menu clip I've included (I omit most of my menu navigating to keep the videos from getting ridiculously long and boring) is changing npcs from using defensive powers themselves, to using all powers themselves, so I'll be gradually using their powers less and less as we get better and better gear. Armor shouldn't be a problem for much longer (Shep herself has rubbish armor still) as I'm almost getting up to level VII drops and loot.
I haven't mentioned where my skill are at yet and that's intentional. But if you're curious, I believe by the end of this video Sniping is at maximum, most biotics are around 9 points in, and I believe I'll start pouring points into Bastion to reduce the biotic cooldowns. Lift (as I'm sure most of you are aware) works on the final boss, so that one will be getting maxxed out for sure.
Thanks for visiting! And give Insanity a go! It's a lot of fun!
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