Mass Effect (Rpcs3, BLUS31139) Clip #12 Vigil revela lo que le paso a los proteanos
Vídeo extraído de mi gameplay de Mass Effect que jugué hace un tiempo con el emulador Rpcs3, que es el emulador de la PlayStation 3, utilizando una configuración personalizada de acuerdo a las especificaciones de mi propio hardware.
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Gameplay completo :
https://www.youtube.com/playlist?list=PLZoB_NK03Snjo8fu0PXoOuxFUEuwPTz2r
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RPCS3 CONFIGURACIÓN
CPU
PPU Decoder : Recompiler (LLVM)
SPU Decoder : Recompiler (LLVM)
Preferred SPU Threads : Auto
SPU Block Size = Safe
Enable SPU Loop Detection : Disabled (Sin check)
SPU XFloat Accuracy : Approximate XFloat
GPU
Renderer : Vulkan
Graphics Device : NVIDIA GeForce GTX 1650
Aspect Ratio : 16:9
Framelimit : Auto
Anisotropic Filter : Auto
Anti-Aliasing : Auto
ZCULL Accuracy : Precise (Slowest)
Shader Quality: High
3D: Disabled
Default Resolution : 1280 x 720
Resolution Scale : 100% (Default)
Resolution Scale Threshold : Default
Output Scaling: Bilinear
RCAS Sharpening Strength : Default
Shader Mode : Async (multi threaded)
Number of Shader Compiler Threads: Auto
Additional Settings : Disabled
AUDIO
Audio Out : Cubeb
Enable Buffering : Enable (check)
Audio Buffer Duration : 100 ms
SYSTEM
Console Language: Spanish
Console Region: America
ADVANCED
Maximum Number of SPURS Threads : 3
RSX FIFO Accuracy: Fast
EMULATOR
Max LLVM Compile Threads : 10
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Sistema: Windows 11 Home 22H2
LAPTOP HP VICTUS 15 FA0031 GAMING
CPU : Procesador 12th Gen Intel(R) Core(TM) i5-12450H 2.00 GHz, Cache 12 MB, 8 Núcleos
VIDEO : NVIDIA GeForce GTX 1650 4 GB GDDR5
RAM : 8 GB DDR4 3200 MHz
ALMACENAMIENTO 1 : PCIe NVMe M.2 SSD 512 GB
ALMACENAMIENTO 2 : EXTERNAL WD Elements SE SSD WDBAYN0020BBK 2TB.
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Juego: Mass Effect
Plataformas: Xbox One, Microsoft Windows, Xbox 360, PlayStation 3
Género: Videojuego de rol de acción, Videojuego de disparos en tercera persona
Año: 2007
Emulador: RPCS3
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Programas utilizados.
Action! (grabar la pantalla)
HandBrake (transcodificar avi a mp4)
Avidemux (editar vídeo)
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