Mass Effect Walkthrough ▪ Insanity, Soldier Ⓦ Part 1: Intro
All right: full trilogy walkthrough, on Insanity, with all the added graphical bells and whistles the PC version brings.
No combat here, just the opening scenes/dialogue. Decided to use Soldier for the first game, since it's probably the easiest for starting at level 1 on Insanity. I think I'll switch to Vanguard for 2, then Engineer for 3.
Chose Warp as my bonus power (Lift's great, too), but I probably won't use/level it.
Anyways, you have 6 classes just like 2 and 3, but you can basically group them up into 3 different playstyles: Immunity (Soldier/Infiltrator), Biotics (Adept/Vanguard/Sentinel), and Engineer.
Soldier/Infiltrator = turn on Immunity+Marksman and waste everything while shrugging off pretty much every attack (including rockets) once you get strong enough. Soldier's a bit better early on since you have better HP regen and can wear medium armor by default, but Infiltrator's fine later on and has more powers.
With the biotic classes, you have an assortment of crowd-control powers to keep enemies from doing anything, and a high-level Barrier with late-game cooldown reduction can make you pretty much impervious to bullets (rockets/melee/acid attacks/etc. you'll still have to watch out for, though).
Then there's Engineer, the red-headed stepchild of the first two games. Admittedly, Engineer's not bad at all against synthetic foes thanks to AI Hacking (and there's a decent amount of Geth to be found in this game), but it's not particularly amazing against anything else.
Sure, you have Damping to stop enemy power usage and Sabotage to stop enemy gunfire (unless they have a 2nd weapon, which a lot of enemies do), but the biotic classes have several powers that do both at the same time. Shield Boost is certainly not a replacement for Immunity or Barrier, either.
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Game: Mass Effect
Platform: PC/Xbox360/PS3
Developer: Bioware
Publisher: Microsoft Game Studios
Class: Soldier
Difficulty: Insanity
Controller Mod:
http://www.nexusmods.com/masseffect/m...
Texture Mod:
http://www.nexusmods.com/masseffect/m...
2xSGSSAA and Ambient Occlusion forced via Nvidia Inspector w/these settings:
http://forums.guru3d.com/showthread.p...
http://forums.guru3d.com/showthread.p...
Specs:
i5-2500k @4.5GHz
GTX 970 FTW+
Recorded with Elgato Game Capture HD60 Pro
Gameplay and Editing By: WolfieGGnS
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