Massive Cannon Changes Coming Crossout Test Server
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As we have noted before, all cannons except the Executioner and the Prosecutor now deal only explosive damage. Part of the damage dealt by the “Executioner” and “Prosecutor” projectiles is dealt when they hit the enemy (gunshot damage), and part — when it explodes (explosive damage). We decided to apply this mechanic to all cannons, plasma cannons, as well as course and homing missiles. Autocannons and grenade launchers will not be changed. Together with additional balance corrections, this will normalize the efficiency of weapons with explosive damage and revive crafts with other types of weapons.
Projectiles from all of the following weapons now deal gunshot and explosive damage. Shrapnel (explosive) damage is reduced because part of the damage dealt during an explosion is transferred to the gunshot type.
Course cannons
Avenger 57mm
Shrapnel damage reduced by 60%.
Explosion radius increased by 35%.
Judge 76mm
Shrapnel damage reduced by 60%.
Explosion radius increased by 35%.
Prosecutor 76mm
Energy consumption increased from 5 to 6 units.
Shrapnel damage reduced by 56%.
Explosion radius increased by 22%.
PS increased from 1025 to 1230.
Executioner 88 mm
Energy consumption increased from 5 to 6 units.
Shrapnel damage reduced by 47%.
Explosion radius increased by 20%.
PS increased from 1450 to 1740.
BC-17 Tsunami
Shrapnel damage reduced by 60%.
Explosion radius increased by 35%.
Changed the perk: “Every 2 seconds of immobility increase damage by 5%. The effect stacks up to 4 times.”
CC-18 Typhoon
Shrapnel damage reduced by 60%.
Explosion radius increased by 35%.
Changed the perk: “A successful hit increases the time of reloading enemy weapons by 30%”. The effect lasts 3 seconds and does not stack.
Tower cannons
Little Boy 6LB
Shrapnel damage reduced by 43%.
Explosion radius increased by 33%.
Maximum spread in motion reduced by 13%.
The spread when turning the tower is reduced by 20%.
Durability increased by 10%.
ZS-33 Hulk
Shrapnel damage reduced by 40%.
Explosion radius increased by 33%.
Maximum spread in motion reduced by 13%.
The spread when turning the tower is reduced by 20%.
Durability increased by 10%.
ZS-34 Fat Man
Shrapnel damage reduced by 40%.
Explosion radius increased by 33%.
Maximum spread in motion reduced by 13%.
The spread when turning the tower is reduced by 20%.
Durability increased by 10%.
Elephant
Shrapnel damage reduced by 40%.
Explosion radius increased by 33%.
Durability increased by 10%.
ZS-46 Mammoth
Shrapnel damage reduced by 40%.
Explosion radius increased by 33%.
Maximum spread in motion reduced by 13%.
The spread when turning the tower is reduced by 20%.
Durability increased by 10%.
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