Massive Cannon Changes Coming Crossout Test Server

Channel:
Subscribers:
32,299
Published on ● Video Link: https://www.youtube.com/watch?v=chbF5Ic_nQA



Game:
Crossout (2017)
Duration: 2:24
4,945 views
195


►Discord🚗 https://discord.gg/4dT322m
►Subscribe Help me hit 20k https://bit.ly/2BjDUSD
►Patreon👓 buy me a coffee: https://www.patreon.com/MrGPlays
►Music🎶 https://soundcloud.com/commodore1983

#Crossout #MassiveChanges #Cannons

►Special Thanks to these guys for their Patreon Support:
Sleepy ToxikGhostModz George Jermstone alibrated Lai Quen
Christopher Dash F DavidGreen Apel CouldStriker

As we have noted before, all cannons except the Executioner and the Prosecutor now deal only explosive damage. Part of the damage dealt by the “Executioner” and “Prosecutor” projectiles is dealt when they hit the enemy (gunshot damage), and part — when it explodes (explosive damage). We decided to apply this mechanic to all cannons, plasma cannons, as well as course and homing missiles. Autocannons and grenade launchers will not be changed. Together with additional balance corrections, this will normalize the efficiency of weapons with explosive damage and revive crafts with other types of weapons.

Projectiles from all of the following weapons now deal gunshot and explosive damage. Shrapnel (explosive) damage is reduced because part of the damage dealt during an explosion is transferred to the gunshot type.

Course cannons
Avenger 57mm

Shrapnel damage reduced by 60%.
Explosion radius increased by 35%.
Judge 76mm

Shrapnel damage reduced by 60%.
Explosion radius increased by 35%.
Prosecutor 76mm

Energy consumption increased from 5 to 6 units.
Shrapnel damage reduced by 56%.
Explosion radius increased by 22%.
PS increased from 1025 to 1230.
Executioner 88 mm

Energy consumption increased from 5 to 6 units.
Shrapnel damage reduced by 47%.
Explosion radius increased by 20%.
PS increased from 1450 to 1740.
BC-17 Tsunami

Shrapnel damage reduced by 60%.
Explosion radius increased by 35%.
Changed the perk: “Every 2 seconds of immobility increase damage by 5%. The effect stacks up to 4 times.”
CC-18 Typhoon

Shrapnel damage reduced by 60%.
Explosion radius increased by 35%.
Changed the perk: “A successful hit increases the time of reloading enemy weapons by 30%”. The effect lasts 3 seconds and does not stack.
Tower cannons
Little Boy 6LB

Shrapnel damage reduced by 43%.
Explosion radius increased by 33%.
Maximum spread in motion reduced by 13%.
The spread when turning the tower is reduced by 20%.
Durability increased by 10%.
ZS-33 Hulk

Shrapnel damage reduced by 40%.
Explosion radius increased by 33%.
Maximum spread in motion reduced by 13%.
The spread when turning the tower is reduced by 20%.
Durability increased by 10%.
ZS-34 Fat Man

Shrapnel damage reduced by 40%.
Explosion radius increased by 33%.
Maximum spread in motion reduced by 13%.
The spread when turning the tower is reduced by 20%.
Durability increased by 10%.
Elephant

Shrapnel damage reduced by 40%.
Explosion radius increased by 33%.
Durability increased by 10%.
ZS-46 Mammoth

Shrapnel damage reduced by 40%.
Explosion radius increased by 33%.
Maximum spread in motion reduced by 13%.
The spread when turning the tower is reduced by 20%.
Durability increased by 10%.







Tags:
Mr. G Plays
Crossout
Crossout test server
Crossout latest news
Crossout weapon changes
Crossout massive changes to cannons
Crossout new typhoon
Crossout tsunami tested
Crossout executioner cannon tested
Crossout prosecutor cannon tested
Crossout cannon reviews
Crossout best cannon
Crossout cannon nerf
Crossout massive cannon nerf
Crossout change to damage type
Crosout how much worse are cannons now
Crossout explosion damage changed



Other Statistics

Crossout Statistics For Mr. G

At present, Mr. G has 7,937,498 views spread across 1,230 videos for Crossout, with the game making up over 13 days of published video on his channel. This is 58.65% of the total watchable video for Crossout on Mr. G's YouTube channel.