Master Duel - Ghostrick Mill XYZ Cup
This is a reminder to not let your mind wander even during a 2 hour duel or you'll forget to activate cards like Heavenly Prison. Yes I should've lost this game, the mental exhaustion got both of us. Aside from that there were a lot of turns where I could've blanked his battle phase using just one Scare and not having to put it back via Fairy (so it would get banished) and just detaching it off Angel. I also could've attached another Alucard onto the Angel (using Shot's graveyard effect) before making F0 so I could get both Lanterns back.
DiFi also made it harder to recur and recycle the Ghostrick resource loop so there's that.
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