Master of Magic - Spell of Mastery speedrun 06:21
Single segment recording on impossible difficulty, no tools. This is the last official version 1.31. Cycles set to max. Timing from clicking out of "name starting city" to beginning of the Spell of Mastery casting animation. Still room for improvement on luck and execution.
I was reading about nodes in http://masterofmagic.wikia.com/wiki/Master_of_Magic_Wiki and found out about a glitch I didn't know about before. Magic spirits can be used to capture nodes without combat by switching view to other plane before moving. This speeds up the play significantly.
Node mastery was picked to boost node output. Having to go through more spell research is not so bad considering benefits. Sage master is also picked for faster research speed.
Thanks to TheSupremeSkill for commenting about nodes. That directed my attention to MoM Wiki where I found about the node glitch. I also found out that Myrron nodes are more powerful, but more heavily guarded. Still new stuff to find about this game after all these years :)
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