Matt Chat 118: Elder Scrolls II, Daggerfall
At last! My long-awaited retrospective on Bethesda's 1996 juggernaut Daggerfall. Boasting what is most likely the largest gameworld in the history of CRPGs, Daggerfall uses complex algorithms to make every play through unique. While the game is not perfect, the sheer ambition of the design is awe-inspiring even today.
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http://www.elderscrolls.com/daggerfall/
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Note: Before commenting about the WASD/mouse view thing. It is there, in the options menus, but not set up that way by default. The way I'm playing the game is apparently how the designers intended it to be played. 'nuff said.
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