Max Payne 2: The Fall of Max Payne: Part I - The Darkness Inside: Ch 7: The Million Dollar Question

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Two years after the first game, Max Payne has rejoined the NYPD and has been cleared of the charges for his killing spree thanks to his connection to Senator Alfred Woden, the leader of a secret society called the Inner Circle. During a routine murder investigation, Max finds himself face-to-face with the fugitive Mona Sax, who reluctantly joins him in his investigation. As the two work together to uncover the truth, they begin to develop feelings for each other, and come across another major conspiracy, which this time involves Vladmir Lem, the Italian Mob, and the Inner Circle.

Max Payne 2 is played from a third-person perspective. Throughout the single-player campaign, players mainly control Max, with Mona being playable in a few select levels. Both playable characters have access to a wide variety of weapons to eliminate enemies, as well as a bullet-time ability, which slows down time during combat.
The bullet-time mechanic has been upgraded in the game to allow players to move faster as they kill more enemies, as well as reload weapons instantly.
Due to the Havok physics engine being used, the game also features improved ragdoll physics.
The story is again told mostly through graphic novel panels with voice-overs, although several traditional cutscenes are also used.
Whereas the first game's plot was inspired by Norse mythology and traditional hard-boiled detective novels, the sequel is mostly based on tragic love stories like those seen in film noir, with Max and Mona's relationship being central to the game's narrative.


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