Max Payne 3 - Gameplay Walkthrough Part 34 - ENDING (PS3 / Xbox 360 / PC)

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Max Payne 3
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In this part, Max fights his way through the airport terminals and onto the train system in order to reach Victor Branco and Becker before they can make their escape. Becker tries to kill Max using a grenade launcher, but is left fatally wounded after Max shoot a grenade just after it leaves Becker's gun. The player can then choose to either shoot Becker or let him die of his wounds. Victor Branco begins to make his getaway on board his plane but Wilson Da Silva pulls up and Max destroys Victor's plane using the grenade launcher he took from Becker.

Max Payne 3 is a video game published by Rockstar Games. It is the third title in the Max Payne franchise and was released for PlayStation 3 and Xbox 360 in May 2012, with a Microsoft Windows version to follow with a worldwide release June 1st, 2012. Development is led by Rockstar Vancouver in collaboration with the New England, London and Toronto studios. This is the first game in the series that was not developed by Finnish game developer Remedy Entertainment and not written by series creator Sam Lake. The lead writer of Max Payne 3 was Dan Houser, who was also the writer of Red Dead Redemption and most games in the Grand Theft Auto series.

Max Payne 3 is a third-person shooter in which the player assumes the role of its titular character, Max Payne. Max Payne 3 features the over-the-shoulder zoom aiming and cover mechanics. However, these just serve as garnish to the game's classic run-and-gun shooting.[9] Max Payne 3 also marks the return of bullet-time in action sequences, for which the franchise is notable. In bullet-time it is possible to see every bullet make a hole in your foes.[10] There is a "Last Man Standing" mechanic, which gives Max a reprieve from death for a small period if he has one painkiller on him. If the player is able to kill the enemy that delivered the wounding shot with bullets he'll recover enough energy to soldier on.
Max Payne 3 retains the shoot-dodge mechanic from the previous games. Max is also able to stay grounded after a dive, which enables him to shoot 360 degrees around. Rockstar has blended physics and animation, so that when Max dives around, he does so appropriately according to his surroundings. Through advanced use of the Euphoria dynamic animation engine, shooting and killing enemies in Max Payne 3 will look noticeably more realistic than in any preceding Rockstar games as well.
New to the series are cinematic action movements, interactive cut-scenes which transition seamlessly into continuing gameplay. Moreover there are no loading screens across gameplay and cutscenes.

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