Max Payne bullet time in real time - Part I (1/2)
***READ THIS! ***
This is part 1 of 2 of what I have called a real time run of Max Payne using my record New York Minute Speedrun in 29:22. I decided to just do it for part 1 as that is plenty to show you what this run is all about. Part 1 took me 11:09 in my Speedrun and this is around that time given I remove cutscenes almost completely (but still maintain the flow of the run) and I speed up any bullet time and rolling (which involves some slow-mo). The result as you can see is almost a sort of goldeneye TAS-esque style action. Rolls and bullet time are very fast; I used the in-game timer to work out how much it should be sped up and yes this it is done accurately!
It takes a long time to edit so I hope you enjoy it as, to my knowledge, no run like this has been done before and it is always interesting to see how fast things in slow-mo really are. I originally put some music to this but youtube spouted all the copyright bulls**t meaning I decided to just upload it with the in-game soundtrack (yes it is not in sync, but that would take a ridiculous amount of time to sort out!).
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