Maya to UE5: How to Control Pivot Points so Your Static Mesh is Exported Correctly #shorts

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Exporting from Maya to #UE5 - control your Pivot Points so your Static Mesh is exported correctly.

Place the pivot point where you want it using Insert key or hold D.

Then prior to export, position the mesh at its pivot point in the World Origin.

#shorts #ue5 #unrealengine #unrealengine5 #gamedev #gamedevelopment #gamedesign #mayamodeling #3dmodeling




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