What is a Blockout in Level Design and Environment Creation #shorts
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Published on ● Video Link: https://www.youtube.com/watch?v=r-1eboDGfTc
Blockout is a process of using primitive geometric shapes (cube, sphere, cylinder, planes etc.) to block-out your level or environments. The focus is to create the shell or the framework of your environment layout. Without having to worry about detailing, texturing, lighting. You focus on iteration, prototyping gameplay and getting the size/scale correct.
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