MCC New Features Overview - ArmA 3 Mod
Today I take a look at some of the newer features in MCC. I haven't looked at MCC in a while and some really cool new things have been added over the past few months, including a Red Orchestra style cover system and a breaching system!
If you guys like/use MCC, make sure to vote for it in the MANW contest. You know that I'm biased towards this one. I've been using MCC for years at this point. I absolutely love it and want to see it succeed!:
http://makearmanotwar.com/entry/0NA6ckd8Ms#.VE920fmsXnM
http://makearmanotwar.com/entry/EbPhuUe5nR#.VE920vmsXnM
Make sure to vote in both categories!
Official MCC thread: http://forums.bistudio.com/showthread.php?150909-MCC-Sandbox-3-Dynamic-mission-creating-tool-for-ArmA-3
Comments on this video from shaygman(the creator of MCC):
Just some remarks:
- I saw you didn't knew what to do with the hostage while searching for the action menu to secure it - it moved to the interaction key, One click to order AI to surrender (they might need some persuasion such as flash bang, bean bag round to the chest , or bullet to the knee – all of them available in MCC) but after they been neutralized you can hold the interaction key to zipcuff them and escort them. You can interact with vehicles, IEDs and more to come with the interaction key.
- The disable artillery computer disables the BI default artillery cheat computer not the MCC one.
- The Respawn menu isn't just for the MCC mod it just to let the player choose where to respawn if there is more than one respawn option.
- The Commander Console is not to replace C-tab although they have some shared features but the Commander console is to give the players some MCC abilities such as calling CAS, directing artillery, evac and to replace the BI limited high command where the player can control and direct friendly forces – if any has been given by the mission maker.
- The SQL PDA – same as the commander console regarding C-tab is main idea is to let squad leaders order the buildings of emplacement such as FOB that server as a respawn point (requires the Respawn Menu on) or HMG, mortars exc. Will requires Logistics on and some good team work to deliver the supplies to the front.
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-FAQ:
Q: Why is the video only in 360p?
A: Because I make my videos available the instant they're done uploading, but it takes youtube time(up to several hours) to finish processing the videos in full HD. A lot of people either watch on platforms that 360p is fine, or simply don't mind the lower quality and want to watch the videos asap. Either watch in low quality or be patient.
Q: What are your system specs?
A: i5 Ivy Bridge 3570k; 120 gig SSD; 1tb Standard HD(for recording); 8 gigs ram; nVidia Geforce GTX 770 (I run ArmA anywhere between 20-60 FPS, on med-high settings)
Q: What do you use for recording?
A: Fraps for video and system audio; Audacity for personal audio.
Q: Why don't you play in First Person?
A: I'm a 3rd person gamer. I hate first person. It's unrealistically restricting. Please don't try to "convince" me otherwise as if I am unaware of the gaming style I prefer.
Q: Were you in the Military?
A: US Army 99-06, Radio Operator(25C). Non-Combat Veteran.
Q: Is that AI or real people?
A: If it's Wasteland or DayZ, it's real people. If it's an ArmA Mission it's AI unless I very specifically state otherwise. The 15th doesn't PvP.
Q: What ArmA 3 mods do you use?
A: cTab, Massi's USMC and Weapons, FHQ Accessories, ASDG Joint Rails, AV_ESS, CAF M72, Saul's F-18, MCC Sandbox, Outlaw's Mag Repack, RecoilFix, rev1 flashbangs, Robert Hammer's Pistols, AGM Suite, TFAR, inko disposable launchers, slatts m32, av_ess goggles, DAR MTVR Replacement, DAR HMMWVs, F35B, hafm a2 helis. In-House 15th mods: AAV, Burnes M1, Burnes LCAC, LCU, AT4
Q: Can I join your ArmA unit?
A: 15th MEU Realism Unit: http://www.15thmeu.net The 15th is always recruiting(Must be 17 or older, zero exceptions)
- Official 15th YouTube Channel: http://www.youtube.com/15thmeurealismunit
This video was created using content of Bohemia Interactive a.s.
Copyright © 2013 Bohemia Interactive a.s. All rights reserved.
See http://www.bistudio.com for more information.
BIS monetization permission:
http://www.bistudio.com/english/community/monetization/youtube
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