[MC:PN] 1.5-F Solarium - | Madness Combat Project: Nexus (Classic) Playthrough [HARD] Part 14
This one was hard as heck. It literally took me 3 days in order to beat this level. I also rage quited few times (anytime you see in fails that I clicked MENU, I rage quited). Also ... there is so much stuffs on this level, that in most rooms the games glitches, slows downs, starts dropping frames etc. So ... this itself caused many resets :D. ALSO! Sometimes this game just decides to stop taking your keyboard input ... that's the reason why I am sometimes standing somewhere and waiting for execution - because I can't do anything else :D. AND ALSO! Boxes and other cover are just death trap while playing on HARD. That one box caused so many resets ....
And yeah .. I did not included all the FAILS in this one, because I literally have over 240 clips of me failing + another 20 clips of me leaving the game just before failing the level.
For the curious: I throw the sword away because it is useles. You can't deflect AIM strike from enemies .. and you can't dodge while vielding a melee .. so the sword is effectivelly death trap that is waiting to be triggered. Also .. swapping weapons takes time and renders you defenceless ... and since hands counts as melee, it is just easier to punch the first two enemies out of their TAC bar and then shot them with S&W 500 twice to finish them of.
It's no commentary, because Madness Combat is about the pure fun, action, shuting up for a while and enjoying the madness! :D
Link to the game:
Madness Combat Project: Nexus (Classic) - 1.5.
https://www.newgrounds.com/portal/view/592473
ALSO! Somebody was trashtalking me last time for playing on easy which I had to do because I had really weak Pc. Well ... I have new Pc now .. so HARD mode playthrought it is!