Mechabird Supremacy - Stellaris 1.6 Utopia part 14
Welcome everyone to Stellaris's new 1.6 Adams update and Utopia expansion. Since 1.6 came out as a major bugfix so quickly after 1.5 and is savegame compatible, I'm just continuing the Mechabird campaign in it. In this campaign I am aiming to attempt to play tall with the newly introduced mechanics and head down the materialist Ascension tree, with a largely pacifist diplomatic posture. We'll see how it goes. :)
In part 14, we take on the Anathurian Restorers, the last Awakened Empire. With their defeat, we declare victory in the campaign.
It's been a fun one. :) Thus far I largely like the additions in Utopia, though I think them more a good foundation to tweak and build upon more than ideally finished in their current states. Megastructures are fun, but with the exception of habitats take too long to get and build for not enough reward, especially on the largest maps. Factions I like a lot, but I don't think have the impact yet that they should - then again, they probably have more of an impact on a big multi-species empire than the Mechabird Union's fanatic materialist isolationism allowed for. Still, overall both features are great improvements that can easily be made even better, so I look forward to more Stellaris in the future.
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