Mechanical Sound Effects | How To Create SFX Using Items Around Your House
In this video, I demonstrate how you can easily create some mechanical sound effects using items you can record around your house.
All the items I recorded were performed in a rhythmic and mechanical manner. With the raw files, I could then import them directly into S-Layer, turn on the Loop parameter, and randomize the files to create organic mechanical sounds.
Sound Designer's Starter Pack (Free SFX): https://daviddumaisaudio.com/starterpack
Tools used in this video (May Contain Affiliate Links):
S-Layer: https://www.daviddumaisaudio.com/s-layer
Uberloud: https://www.daviddumaisaudio.com/uberloud
bx_Subsynth: https://www.daviddumaisaudio.com/bx-subsynth
Little Radiator: https://www.daviddumaisaudio.com/radiator
00:00 Intro
00:13 Sounds we will use
01:45 Using S-Layer to create our mechanical sounds
03:58 Adding FX to enhance our sounds
05:40 Final Results
Thanks for watching!
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About David Dumais Audio
David Dumais Audio is committed to creating professional, creative, and expressive sound design and music for video games. David wants to share what he has learned over the years; everything from creating energetic music to crafting ambient sounds, gun sounds, foley, recording sounds, UI sounds, game sounds and so much more.
The David Dumais Audio YouTube Channel contains some of David’s best advice, strategies, concepts, and philosophies which he has effectively used to help hundreds of game developers realize their goals. This channel is designed to help the beginner as well as the professional continually improve their skills and challenge their creative process.