
Mechanoids for days : The 25 part 17 : Rimworld Max Difficulty
This episode is mostly fighting, most mechanoids with a bit of maddened man hunter thrown in. A wonderful resurrection mech serum shows up for a quest, just before one of our pawns gets killed. Should not have had our nudist hippy on the front lines, I made the mistake of selecting all females and forgot to exclude her. The kill box gets a hell of a work out, as first tests go it is proving to be a very efficient welcome device.
"The25" rules
Recruit pawns until you have hit a total of 25, dead pawns count towards the total, you cannot recruit more than 25.
Once you hit 25 not before, start the mission to get off the planet, reactor, escape ship, royal mission, whichever you want.
Whatever difficulty you are comfortable with or maybe a little more.
Commitment mode, map seed "The25"
No mods that change game balance.
Cant re-roll starting pawns but you can choose any of the available 8.
Pick any location to settle you like, you cannot ever run from this tile.
You get one points for every pawn you get off the planet alive and one point for every season under 25 it takes you to get off the planet.
You get -1 point for every season over 25 it takes you to get off the planet, the first season is season 0. It only becomes a new season when the date of the 6th hits, so you can be 10 seasons and 14 days in and that still counts as 10 seasons.
https://www.patreon.com/FrancisJohn
Credits song - Dan Lebowitz - Surrender
Mods:
Replace Stuff
Numbers
RimHUD
Dubs Mint Minimap
Camera+
Color Coded Mood bar
Defensive Positions
Allow Tool
Show Draftees Weapon
Achtung!
RPG Style Inventory
Dubs Mint Menus
Quick Stockpile Creation
Simple Search Bar
FSF Complex Jobs
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