
Drop pods in your hospital : The 25 part 21 : Rimworld Max Difficulty
The dreaded pirate drop smack bang in the middle of your base. Doomsdays and triple rockets present. This was a very intense set of fights for me, I love it even if it stressed me out. The sign of a great game is one that can wear your out but still have you thirsty for more.
"The25" rules
Recruit pawns until you have hit a total of 25, dead pawns count towards the total, you cannot recruit more than 25.
Once you hit 25 not before, start the mission to get off the planet, reactor, escape ship, royal mission, whichever you want.
Whatever difficulty you are comfortable with or maybe a little more.
Commitment mode, map seed "The25"
No mods that change game balance.
Cant re-roll starting pawns but you can choose any of the available 8.
Pick any location to settle you like, you cannot ever run from this tile.
You get one points for every pawn you get off the planet alive and one point for every season under 25 it takes you to get off the planet.
You get -1 point for every season over 25 it takes you to get off the planet, the first season is season 0. It only becomes a new season when the date of the 6th hits, so you can be 10 seasons and 14 days in and that still counts as 10 seasons.
https://www.patreon.com/FrancisJohn
Credits song - Dan Lebowitz - Surrender
Mods:
Replace Stuff
Numbers
RimHUD
Dubs Mint Minimap
Camera+
Color Coded Mood bar
Defensive Positions
Allow Tool
Show Draftees Weapon
Achtung!
RPG Style Inventory
Dubs Mint Menus
Quick Stockpile Creation
Simple Search Bar
FSF Complex Jobs
TradeHelper
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