MechWarrior 5: Yet Another Mech Lab Mod - Part 14 - A Bad Duel For Someone

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Join forces with House Davion's Kestrel Lancers and experience first-hand the frontlines of the 4th Succession War. New linear campaign with unique mechanics, authored missions, and custom dialogue and cinematics. Experience All-Out-War scenarios with large-scale expansive combat in 7 new questlines and 10 new "battle" scenarios. Fight all new megacities, new biomes, new garrisons...and much more
MechWarrior 5: Mercenaries
The year is 3015. Humanity has colonized thousands of systems across a vast region of space splintered by centuries of conflict. The battlefields of the future are dominated by MechWarriors, elite pilots of hulking machines of war known as BattleMechs. It is a lucrative time to be a mercenary.
A World of Destruction – Level entire cities and decimate armies of enemy forces while piloting hundreds of unique BattleMech variants.
Seek The Truth – Follow a path of interstellar intrigue in a quest for glory and revenge as the leader of a mercenary company reborn in the flames of near destruction.
The Merc Life – Manage the intricacies of running an expanding mercenary company, from the maintenance and acquisition of BattleMechs to the hiring of fellow MechWarriors.
Fight Together – Fight alongside your friends with four-player PvE co-op support.
Replaces the MW5 Mechlab with an MWO-like, fully unlocked Mechlab, a re-imagination of Reloaded.
Adds all MWO Mech variants, with all the hardpoints MWO has - and some more. All Mechs have at least one AMS.
Extended salvage:
Somewhat similar to HBS Battletech. Every destroyed mech, if they do not roll as salvageable, will drop salvage items instead (chassis specific). A brand new, empty, random mech can be assembled from these salvaged parts - need 1 salvage per every 5 tons. A random Flea can be assembled from 4 Flea Salvage items, a random Nightstar from 19 Nightstar Salvage items. The random roll will make a non-hero, intro-date compatible, Instant Action-visible variant from any UnitCard that is loaded into the game (including all mech variant mods) with random damage or missing parts.
Equipment:
Engines: Standard, XL (3035), LFE (Light) (3062), XXL (3070), Engine Double Heatsinks (3040)
Structure: Endo (3035), Reinforced (3057)
Armor: Ferro (3035), Light Ferro (3062), Hardened (3047)
Targeting Computer (3040): ballistic, missile, energy, buffing various stats. More later.
UAV (3015)
Gyros (3015+): adds various bonuses to movement / speed / rotation / weight.
Coolant Pod (3049)
Sensors (3015) - increase sensor range, and set FoV to 360 degrees. LoS still applies (need Active Probe to bypass LoS).
Triple Strength Myomer (3050) - linearly increase top speed when over 50% heat level. Stacks with SuperCharger. Also increases Melee damage at high heat.




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Tags:
Action
Simulation
Shooter
Warfare
Mechwarrior
Mercenaries
first person
third person
Call of duty
futuristic warfare
Funny
Comedy
Cats
dogs
Cheat
Perfectly balanced
Hero
Heroes
Heroes of the inner sphere
DLC
First look
Improved
AI
Legend
Kestrel Lance
Modded
Yet Another Mech Lab
Clan Weapons
Clan Mechs



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