MechWarrior IVx: Black Knight Playthrough - O2M5
This is where the game starts getting Nintendo Hard (http://tvtropes.org/pmwiki/pmwiki.php/Main/NintendoHard). Fighting three lances of enemy medium and heavy mechs (two of them simultaneously, if you aren't fast enough) and some heavily armored (not not really tough) vehicles is NOT easy.
-=Story=-
We've destroyed the airfield, capture the mech hanger, and slaughtered the hunting party. With our increased freedom of movement, it's time to take out the MODLs; the large, mobile anti-air cannons preventing Black Knight Legion dropships from dropping off the rest of the army. They're performing firing drills near a destroyed rebel base, and are easy pickings for the time being.
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