Medal of Honor: Airborne Part 3. Disrupting enemy operations. (Normal Campaign Blind)

Medal of Honor: Airborne Part 3. Disrupting enemy operations. (Normal Campaign Blind)

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Let's Play
Duration: 31:13
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Welcome to my Medal of Honor: Airborne let's play. My name is digidv85 but please call me dig for short. This is a blind let's play. It will feature the campaign on normal difficulty to completion. It will not feature any multiplayer. Gameplay shown on Xbox 360.

About Game: Medal of Honor: Airborne is a World War II first-person shooter video game, developed by EA Los Angeles, and released worldwide on mobile phones in August 2007, on Microsoft Windows and Xbox 360 in September 2007, and on PlayStation 3 in November 2007. It is the 11th installment of the Medal of Honor series, and uses a modified version of Unreal Engine 3, In the game's single-player mode, players assume the role of an American paratrooper in the US 82nd Airborne Division who is airdropped with his squadrons and fights against hostile forces across six large missions that take place during the latter half of the European theater of World War II, while in its online multiplayer mode, players can choose to fight as Allied soldiers that parachute into the battlefield, or as Axis soldiers who defend on the ground.

Unlike previous games in the series that employed a linear style of gameplay in its single-player mode, in which the start point and direction is already laid out, Airborne employs a more nonlinear gameplay style in both modes, in that players can start their game anywhere in the map that they land in and complete the majority of a mission's objectives in any order. The game has received more favorable reviews for the PC and PlayStation 3 versions, than its Xbox 360 version. While the game was planned to have versions made for PlayStation 2, Wii, and Xbox, these were later cancelled, with the first two consoles having Medal of Honor: Vanguard as an exclusive title between them instead.

Gameplay: In both modes of gameplay, players have access to three different categories of weapons that they can use in battles, either selected before or acquired during a game - Main Weapons, covering rifles, sub-machine guns, auto/assault rifles, shotguns and anti-tank weapons; Side-arms, which have infinite ammo and are mainly used as a back-up when out of ammo for main weapons; and grenades. Traditional game mechanics for the game such as crouching and "cooking" grenades, are complemented with the ability to lean out of cover to take shots at enemies, while players may also engage opponents in close combat. Like many games in the Medal of Honor series, players have a health bar, divided into four units, that begins to deplete when taking damage; if the player avoids taking any damage, the current unit of health being depleted will regenerate in time, but any units lost will require the player to find first aid kits. The HUD allows the player to keep track of what weapon they are using, the amount of ammo they have in it and on hand to reload it with, how many grenades they have, and a compass that keeps track of where allies and enemies are, along with markers indicating which direction a player is being damaged from and where active grenades have landed.

What makes Airborne unique in the series is the ability for players to choose where they land as a paratrooper on the battlefield in both modes. Once a player begins descending onto the map they are fighting on, they can direct where they will begin from, controlling the speed of the descent, thus giving greater flexibility and strategy on how they deal with enemies, with the added ability of being able to kick enemies they land upon.

Single-player: In the game's main campaign, players assume the role of a fictional paratrooper working alongside other members of an American airborne division, to complete a series of objectives within each of the campaign's six missions. The player is given a briefing on each mission's initial objectives, as well as a map of where they will be operating, including the location of heavy enemy concentrations (marked red) and safe landing sites (marked green). In this mode of gameplay, players can equip two main weapons, designated as primary and secondary weapons, and choose what loadout they have before beginning a mission from a selection of Allied and Axis weapons; additional weapons can be unlocked by either taking those dropped by enemy soldiers during a mission or reaching later missions where they become available in.

Development: Development of Airborne started in late 2004[8] when the game designers wanted a new game that would "really revolutionize the Medal of Honor scene". The idea of a paratrooper-based gameplay came up and as such a free-roaming environment was needed, which became the key focus of the game. Each mission starts with a jump and the developers wanted to make the experience as nonlinear as possible, with no starting points and as such the scenario unfolding in a different way each time, as opposed to previous World War II FPS games where there is a set starting and end point.

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Disrupting enemy operations. Medal of Honor: Airborne Part 3. (Normal Campaign Blind)



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Medal of Honor: Airborne Statistics For digidv85

There are 657 views in 11 videos for Medal of Honor: Airborne. Medal of Honor: Airborne has approximately 6 hours of watchable video on his channel, less than 0.31% of the total video content that digidv85 has uploaded to YouTube.