Medieval Engineers - Developer Interview "Amazing"
I talk to Marek Rosa CEO of Keen Software House the developers of Space Engineers about the new addition to there engineering family, Medieval Engineers.
Medieval Engineers is inspired by real medieval technology and the way people built architectural works and mechanical equipment using medieval technology. Medieval Engineers strives to follow the laws of physics and real history and doesn't use technologies that were not available in the 5th to 15th century. Players build cities, castles and fortifications; construct mechanical devices and engines; perform landscaping and underground mining.
Compound blocks – multiple blocks being positioned into one grid cell; this will allow better ship designs
Mechanical blocks
Auto-generated details for some blocks (e.g. roof endings in
Medieval Engineers, armor edges in Space Engineers)
Voxel hand – a tool for modifying terrains (asteroids); you can alter shape and material
Structural integrity
Natural landscape
Procedural terrain generator (this is why we were able to easily add procedural asteroids to Space Engineers)
DirectX 11 (we decided to add PBR - Physically Based Rendering)
Find out more at www.MedievalEngineers.com
https://twitter.com/marek_rosa/status/554995809956417536
http://blog.marekrosa.org/2015/01/medieval-engineers_22.html
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