Medieval Engineers, Filthy Peasants (Update 2.009)

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Ok, so maybe they are not filthy, as much as derpy at this time, but none the less, another NPC has been added to Medieval Engineers. We also now have the ability to move objects around properly, instead of just Copy/Pasting them all over.

---------------------------------Patch Note---------------------------------

Official Patch Notes: http://forums.keenswh.com/post/update-02-009-%E2%80%93-manipulation-tool-peasants-7347691

Features
- manipulation tool (pick up or push objects. Objects heavier than 180 kg can only be pulled/pushed)
- peasants (AI character able to pick up stones and move them to his spawn position. The maximum number of peasant bots in a world is set to 3 for now. The maximum number of barbarians is 4)
- AI behavior tool supporting multiple behaviors (barbarians and peasants)
- occasional morning fog
- feet IK algorithm (character's legs can adapt to the terrain)

New blocks
- Round roof 1x1x1

AI behavior tutorial
http://steamcommunity.com/sharedfiles/filedetails/?id=413821674

Fixes
- fixed stretched textures on spiral stairwell
- fixed crash when you place a slope battlement as compound block with stairs
- fixed wall torch issue having too sharp light sphere
- day/night duration slider has an ability to be set by ctrl + left click
- fixed missing textures on hay roofs
- fixed rag-doll animation of broken limbs
- fixed character's receiving damage animation
- fixed flashing screen when setting the daylight

EDIT 03/25/2015:
Update 02.009.010
- fixed freeze and crashes when loading large maps
- fixed behavior tool not connecting with the game

---------------------------What is this game?-----------------------------

It's Medieval Engineers, get it on Steam here:
http://store.steampowered.com/app/333950/

------------------------------------Music---------------------------------------

Background and outro music from Medieval Engineers' soundtrack. Available on Steam.

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