Medieval Engineers, More Building Blocks, Day/Night Cycle, & AI "Improvements" (Update 02.008)
This Tuesday Medieval Engineers update has given us an automatic day/night feature, "improved" AI, and a fair few new blocks that really allow you to expand the structures you are building.
I go over pretty much everything, including a few glitches/bugs I found, and crash the game, as per usual.
---------------------------------Patch Note---------------------------------
Official Patch Notes: http://forums.keenswh.com/post/update-02-008-%E2%80%93-pickaxe-daynight-cycle-ragdoll-pathfinding-7338905
Features
- pickaxe & stone mining
- day/night cycle (accessible in K menu)
- rag-doll animation for barbarians and character
- pathfinding (for AI)
New blocks
- stone wall centered window and door
- stone battlement triangle
- wood support
- wood tower
- wall torch
- new flags and banners
Fixed
- fixed issues with support structures making SI worse
- fixed wooden floors break near battlements
- fixed barbarian attack animation
- fixed crash with barbarians “attack here” button
- fixed issue when lots of lights in one place cause pixelization and flickering
- light sources optimization (torches, fireplaces...)
---------------------------What is this game?-----------------------------
It's Medieval Engineers, get it on Steam here:
http://store.steampowered.com/app/333950/
------------------------------------Music---------------------------------------
Background and outro music from Medieval Engineers' soundtrack. Available on Steam.
--------------------Sage Models, Skins, and Ships---------------------
Download Custom Models: http://steamcommunity.com/id/EctoSage/myworkshopfiles/
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