Medieval Moves: Deadmund's Quest (PS3) Gamechive (Part 6/9)
"Part 6 of 9"—With the magic amulet broken into pieces, Deadmund learns that its protection over his free will is quickly fading, and so he sets off to find the Foreman, who holds the third piece of the amulet. While heading to the mines, a giant skeleton (Peter the Giant) gives chase, and the path becomes blocked. A change of plans is in order, and a detour pathway through a nearby guard tower is taken. The amulet gains a new ability, empowering the throwing stars to explode upon impact.
Includes the following areas:
- Change of Plans
- Sleep Attack
- Turning of the Gears ("Shut Your Trap Trophy"—Free an enemy by closing the trap door on them; Secret area found)
- Passing Time
- Clock Work ("Moving Up and Down Again Trophy")
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There are 36,844 views in 15 videos for Medieval Moves: Deadmund's Quest. Medieval Moves: Deadmund's Quest has approximately 10 hours of watchable video on his channel, less than 0.60% of the total video content that Gamechive has uploaded to YouTube.