Disclosure: This game copy was bought by the reviewer.
Buy, craft or gather items to sell at a set of stalls in the hopes of thriving in a medieval village. You have a limited number of customers per day and must order new ingredients over night. There are also contracts and work orders to deal with, rewording items or currency. Visually the game is low poly with awkward flat characters and items (that can lead to items getting stuck in the environment). Other bugs include item duplication, false item registration when giving it to customers and plant hit boxes not responding. The tutorial still needs some work in terms of explanations (especially with reading letters) and the UI for the crafting screen could really use some better descriptions for items needed. I am still playing through it, so expect the curation to be my final verdict. I am not too impressed though.