Mega Man 10 (Proto Man) No Damage ~ Commando Man [Mr. Perfect]
Project: Mega Man 10, where I'm playing the game as Proto Man on Normal Mode with No Damage. No real special conditions here other than only using the Buster/Charge Shot and utility weapons. This is part of a series, so you can keep up with it either by subscribing or clicking the playlist, which will be in the video, but you can view it below as well.
Commando Man's stage is another one of those fun ones once you know what you're doing. Funny enough for a desert themed stage, this is quite the speedrun-type stage. Commando Man himself isn't a pushover, but fairly designed and a fun fight to test your reflexes.
To explain what the ending difficulty overview means:
Enemies - My ranking from a scale of 1 to 10 (from easiest to hardest respectively) on how difficult the enemies in a stage are.
Platforming - Ranking for how platforming in a stage (i.e. Stage Hazards, Obstacles, etc.) affects the difficulty score.
Boss - Self-Explanatory.
The Overall Ranking's determined by averaging all three categories instead of just adding the numbers together. There's an exception to this, however. If any category warrants a 10/10, the overall score will raise to 10. This is because if at any point a stage puts me in the mindset that it feels like a 10, then the whole stage will be treated with the same difficulty overall because it isn't a very easy experience overall.
Proto Man Playlist: https://www.youtube.com/playlist?list=PL8yX4L5Y6ebh9d6_EK7QN4VrIXJxRxKGw
Twitter: https://twitter.com/Magnus_Blade
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