Mega Man 6 - v.s. Knight Man

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Published on ● Video Link: https://www.youtube.com/watch?v=fXivbKs8WZc



Game:
Mega Man 6 (1993)
Duration: 8:41
39 views
3


~Timestamps~
0:00 - Knight Man Stage
4:29 - Knight Man Stage (Alt)

~Description~
I dislike this stage. Not that it's particularly hard (although there are a few cheap segments), it just didn't feel interesting to me. In regards both to the visual aesthetic, and mechanically. There's basically only one route. The only time the stage forks is a few screens away from the boss doors, and that's only for the beat part. The only interesting part is the stage is the bouncy part. The sections with the Browns and the section with the Brain Breaks are fine, but they're only really because those enemies don't show up much in the game. I really dislike crusher segments in Mega Man games. The one time it was executed decently is probably Dust Man. I can't think of any others off the top of my head though. Knight Man himself is really annoying with just the Buster, because his shield basically blocks all of your attacks from the front. His pattern isn't particularly hard to manage once you get used to it, but it's getting behind him before he turns around, or hitting him while he fires his Knight Crush that's difficult. That's why I just used Yamato Spear both times, because I just couldn't be bothered. It's all such a shame, because Knight Man's design is one of my favourite Robot Master designs, but everything about him in-game kinda doesn't stack up.







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