Mega Man II (Game Boy) -- Wily Station
Having defeated Quint, Mega Man chases behind Dr. Wily as he makes his way into outer space. Hey, wait, that's clearly the Rush Marine... but how did he get it into outer space? I mean, there's got to be a world of difference between a space pod and a submarine... wait, wait, fine, Mega Man classic series, I'll back off a bit...
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Wily Station
I mean, I'm pretty sure this is a space station, but are we sure that there's not some kind of ridiculous chrono distortion going on in the interior? Maybe in honor of his successful theft of the Time Skimmer, he just decided to decorate in the style of Salvador Dali.
Whatever the case, the whole thing is more than a little trippy and probably best left unexplored as to the hows and whys of the situation. Save that energy for navigating a veritable snaking enemy combo platter. I guess they're trying to make up for lost time and the fact that there will only be one designated "Wily stage"...and hey, they also back it up with the awesome title theme music.
Oh, and for completion's sake, I show you what it looks like to use the Sakugarne... which incidentally demonstrates why I don't fancy using it in battle, besides the obvious poor demonstration that we got from Quint himself. Please, Mega Man, don't grow up to be Quint one day!
As energy-inefficient, unwieldy, and prone to getting Mega Man damaged as it is... Sakugarne is the weakness to Wily's obligatory annual killer robot suit.
Wait, what's this? We defeated a Wily machine and Mega Man is absorbing its powers?! What could this mean? Stay tuned, as there's more Mega Man on the way!
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