Mega Man Network Transmission - Part 6: And When QuickMan Gets Up To 88 MPH...
If anybody gets the reference in the video title, you obviously have a good taste in movies.
We start of by getting some mystery datas and backups that are now obtainable with the Double Jump chip, do some shopping, and show off the Net Battle Simulator, then on to the bank!
Mayl and Roll are trapped at the bank due to system errors. The culprit? QuickMan. This is honestly one of "those" stages that I never look forward to going through. The music is cool, and the setting is nice. But it's those darn security beams... even a veteran Mega Man player can have trouble getting through the large section of beams in Bank Comp 2, at least without a lot of memorization. If they touch you, you're deleted. So that's mostly why it's taken awhile to upload more Mega Man because of this stage... but I finally did it, so enjoy!
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At this time, ShadowRockZX has 779,536 views for Mega Man Network Transmission spread across 27 videos. About 6 hours worth of Mega Man Network Transmission videos were uploaded to his channel, less than 0.35% of the total video content that ShadowRockZX has uploaded to YouTube.