Iceman's stage from Mega Man Powered-Up for the Sony PSP. No damage taken and buster only. All surfaces here feature ice properties, take caution. The disappearing blocks return, along with every other gimmick from the original nes stage. Iceman once again shoots random patterns of ice. However, in this encounter he tends to unpredictably move around the room much more. His critical is nearly harmless, as it primarily acts as a shielding ice wall. It's best to stay at a distance from Iceman to allow for reaction time to each of his randomly generated ice patterns. Note the projectiles are evenly spaced at a fixed distance and travel at a fixed and constant speed. Therefore, once you learn this timing, the fight becomes painfully easy. Hyper Bombs are Iceman's weakness.
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