Mega Man Rock Force Replay [Part 1] - Blast Processing
I think that's basically what my recording software believes this game to be at times. I'm not sure why it has so many issues with scrolling, but then again, I'm pretty sure my previous playthrough of this had similar problems in the beginning as well. They should subside eventually (though that still doesn't explain the weird "split" effect it has on the upper and lower portions of the screen).
Anyways, time to discuss the "hard mode" level setting, and why I won't be doing a playthrough with it on. At first, all this setting does is add in more enemies to each stage, kind of like what MM9 and 10's hard modes do. As you progress however, new enemy types show up (or in some cases, re-sprited versions of existing enemies to go with the theme of each level). I'll admit that's actually a really neat idea, and I'd be highly tempted to play through the game on that setting for that alone...if not for one other thing. The "hard mode" level setting also adds in a few new hazards - spikes being in places they weren't before, the polar-opposite of the "EZ Mode Blocks" being put in places to inconvenience you, etc. These I can handle for the most part, but what I can't stand are the numerous other, downright obnoxious hazards that have been dotted around stages in this mode. The prime offender being a series of floating, instant-kill, spiked balls that are set to bob up and down in certain areas of stages.
The problem I have with these specific hazards, among a few others, is the same problem I had with something akin to AVGN's Adventures (as my own complaints towards that game somewhat mirror ProJared's, in all honesty). Rather than simply provide a slightly more challenging layout of enemies and occasionally adding in new environmental hazards, things like the aforementioned spiked balls show up on a near-consistent basis under the pre-tense that it suddenly makes the game "difficult" - and while it certainly does, it doesn't do it in a fun or interesting way. As said before, when playing on hard mode, these types of hazards dotted around areas that really don't need them and only serve as even more of an inconvenience while coping with several other enemies.
Given all this, I've elected not to play through the game's levels on hard mode. In its current state, it's too much of a hassle that only slows the player down and becomes increasingly frustrating more than anything else. I may or may not do a video on this mode, at least showing one stage, just to demonstrate how bad it can get. Despite this, I still have hopes this mode can be improved. Judging from the sound of things, Goldwater definitely has bigger plans for this in the future. What those plans are right now however, I'm not sure of, but I know it's going to be interesting.
Other Videos By Shinryu
Other Statistics
Mega Man: Rock Force Statistics For Shinryu
Currently, Shinryu has 66,860 views for Mega Man: Rock Force across 17 videos. About an hours worth of Mega Man: Rock Force videos were uploaded to his channel, or 2.29% of the total watchable video on Shinryu's YouTube channel.