Mega Man X2 (SNES) [Part 3] - Bubble Crab & Flame Stag Stages, Deep-Sea Base & Volcanic Zone

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A Blind (First Time) Playthrough of Mega Man X2 for Super Nintendo.

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Mega Man X2 (stylized as MEGA MAN X²), known as Rockman X2 (ロックマンX2) in Japan, is a video game developed by Capcom for the Super Nintendo Entertainment System (SNES). The game was released in Japan on December 16, 1994, and in North America and PAL regions in 1995. It is the direct sequel to Mega Man X, released one year prior. Mega Man X2 takes place in the near future in which humans try to peacefully coexist with intelligent robots called "Reploids", with some of the Reploids going "Maverick" and threatening daily life. The plot follows the android protagonist X, a "Maverick Hunter" who has saved humanity from the evil Sigma six months earlier. A trio of Mavericks calling themselves the "X-Hunters" has arisen, intent on destroying X by luring him with bodyparts of his comrade Zero, who died in the conflict with Sigma's right hand robot named Vile.

Mega Man X2 features much of the same action-platforming elements as the first installment of the series, following the traditional gameplay of the original Mega Man series. The player is tasked with completing a series of stages by destroying enemies, gaining various power-ups, and winning the special weapon of each stage's boss. Like the first Mega Man X, this game lets the player dash, scale walls, and obtain access to special abilities via optional pieces of armor. Mega Man X2 is graphically similar to its predecessor as well, but Capcom included the Cx4 in-cartridge enhancement chip to allow for some 3D wireframe effects.

Developer: Capcom
Publisher:
JP/NA: Capcom
EU: Laguna Video Games
Producer: Tokuro Fujiwara
Designer: Keiji Inafune
Sho Tsuge
Yoshihisa Tsuda
Artist: Keiji Inafune
Hayato Kaji
Composer: Yuki Iwai
Series: Mega Man X
Platform: Super NES, Mobile
Release
December 16, 1994
SNES
JP: December 16, 1994
NA: January 1995
PAL: October 18, 1995
Genre: Action, platform
Mode: Single-player

.. Like the first Mega Man X, players can locate and acquire numerous hidden power-ups. "Heart Tanks" extend the player's maximum life bar, "Sub-Tanks" store life energy for later use, and armor upgrade capsules grant a set of new abilities. For example, the leg part will allow the player to perform a dash in mid-air, while the X-Buster part will allow for two charged blasts in succession. When specific conditions are met a special capsule is unlocked in one of the game's final stages, allowing X to perform an attack that deals damage on every frame (the "Shoryuken"), making it almost insta-kill. It is used by characters from Capcom's Street Fighter series.

Mega Man X2 was developed by a team at Capcom, which included artists Hayato Kaji and Keiji Inafune, as well as designers Sho Tsuge, and Yoshihisa Tsuda. A majority of the people who worked on Mega Man X2 had either been heavily involved with the development of the first Mega Man X or were completely new to the franchise. Inafune was "hands-off" with the art design in Mega Man X2. He instead began focusing more on planning, producing, and story writing for the newer series beginning with this title. According to Tsuda, it was Inafune's decision to bring Zero back to life in Mega Man X2 simply because he thought it would be "a shame" to keep him dead. Inafune felt particularly attached to Zero, a character whom he had designed and originally intended to be the main protagonist of the X series. Even though Inafune had mostly relinquished his character design duties in Mega Man X2, he refused to allow any drastic changes to the illustration of Zero.

The game's antagonists, the X-Hunters, were present as several illustrations within Inafune's sketchbook prior to the completion of the first Mega Man X. Their aesthetic features were combined to create the basis for Sigma's design in Mega Man X; the three designs were then fleshed out as three separate characters for the sequel. The team had planned to include a fourth, female X-Hunter and were going to denote them as the "Four Guardians"..

-- StoneMonkWisdom
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Mega Man X2 (SNES) [Part 3] - Bubble Crab & Flame Stag Stages, Deep-Sea Base & Volcanic Zone




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