Mega Man X6 - Ground Scaravich (No Damage, Normal, Chargeless)

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Armorless, partless, buster only, no saber, you get the idea.
Rapid Fire was enabled for this.

While I've already went into detail about this stage in the Zero Xtreme video, I'd like to note a few things specific to the other two difficulties and this run in particular:

Due to the Viruses lacking the teleport, having the far more exploitable aimed shot attack in both speed and intro delay, having less HP and also most of the formations consisting of just two Viruses here, serving the same roles as Xtreme (eg: aimed shot, following, etc), though with there being three in some cases, this stage is far easier here, even without charging.

In this one, I've ended up running into EGYPT 2 and DINO 1. The openings in EGYPT 2 being present made this far less of a headache than it could have been, due to the room otherwise not being too friendly to armorless partless X, and I've stumbled around a bit in DINO 1 due to wanting to do things carefully (and accidentally making them scarier, instead)

The totems instantly fire aimed shots at X regardless of difficulty, not using the arrow attack at all, and the central part only gets released after two or more sections are destroyed. This actually makes things a bit slower to deal with and can be scary for the last totem. Speaking of, while that one can be handled consistently even without charging, the strategy I came up with requires you to be pretty precise, as jumping too early would mean directing the shot at yourself and being late means getting hit, as the shot is fired point blank.

Scaravich gets to shine quite a bit here due to lack of charging/saber preventing a speedkill. The higher boss levels could actually make it easier to deal damage to him during the shot attacks as he will fire more of them per each, but he was fought at Lv.01 here, so...

The scariest part about this fight are the boulder throws he does once below ~50% HP. They are rather quick and the way they're thrown is chosen randomly, so if he starts doing them with the largest boulder, you will have to adapt fast. Similarly to shots, he throws more of them per attack the higher his boss level is.







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