Mega Man Zero 3: Glacier Le Cactank (1:13)

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Published on ● Video Link: https://www.youtube.com/watch?v=e1xtXwA3p_U



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Duration: 1:52
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Cactank has always been that stage that acts as breathing room between Copy X and Foxtar. New route makes it not as easy as before since you don't have buster anymore, but it's still nothing too difficult.

The guy on the sled at 0:13 is pretty hard to avoid if you choose not to kill him. It's a very minor time loss charge slashing him, but it's more consistent.

You want to break the box with the quick charge head chip with the recoil rod because breaking a box with recoil doesn't show the animation of it being cut in half and spawns the disk sooner. A charge slash also skips the animation, but you need to have one ready to kill the sled guy immediately after getting the disk.

Jumping onto the sled the way I do at 0:32 is optional. Damage boosting onto it is also fine.

Miniboss is pretty self explanatory. You don't have to damage boost during the second combo, but I find it more consistent to do the damage boost. Not doing the damage boost requires standing in a particular spot infront of him so your double slash hits. The miniboss has 64 HP.

The last part of the stage doesn't ride the snowboard anymore for a few reasons.
1. The startup time for riding the snowboard is slow.
2. Alot of enemies are killed while riding it, creating lots of lag.
3. It goes at dash speed anyway. So with good movement, you're going just as fast as it.

You want to get the quick charge head chip even though you already have clokkle. Stacking it with clokkle makes it so charge time is 1 second (Charge time is 2 with nothing and 1.5 with just clokkle or quick charge). Extra charge time comes in handy later.

Cactank is a completely different fight now. Now there's a pause mid combo to equip a ton of stuff (Light body chip and quick foot chip in particular). Having no head chip + light body chip + quick foot chip lets you cancel a triple slash with an up slash. This combination of equipment helps with some things later and reduces the amount of pauses needed (mostly with setting up shield boomerang, which is now cut from the route, and switching elements). You also equip the bird elf here since having 1 elf out for Foxtar gives the worst pattern while 2 gives you a better one.

Getting a 1:14 in a run is pretty much best case scenario, though getting something between 1:14 and 1:17 is good.

Actual Time: 1:13.98
Theory TAS Time: 1:12:48







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Mega Man Zero 3 (Video Game)
Speed Run



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