Mega Man Zero 4 - "Teleporter Circuit" Stage S-Rank 100% [No-Damage]
The problem with this stage is the first half with the annoying rotating electrical traps. You'll have to just be careful to get past them without damage.
The worst is when they are combined with Mettaurs. Seriously I think Mettaurs are the worst enemy in the game. You can't predict if they will run at you or fire a shot. Also, they have that annoying delay after they pop out of their helmet were they won't take damage even though you can see that they are exposed. And the stage designer liked to place them in tight spaces where it's hard to dodge them without taking a hit.
The part where I hang on to a bar above an electrical trap is simply to avoid having to deal with a Mettaur right next to that trap.
I also farm a few enemies before the end of the first half just so that I can avoid dealing with the two Mettaurs at the very end of the stage.
Oh and watch out for that NeedBalloon in the second half. He'll find a way to shoot needles at you.
The boss is easy.
I have the Quick Charge Lvl 3 head chip, Extend body chip and Double Jump foot chip.
Croire is set to increase my running speed and add +1 to my weapons.
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At present, MegaPhilX has 1,637 views spread across 10 videos for Mega Man Zero 4, with the game making up 2 hours of published video on his channel. This makes up 2.13% of Mega Man Zero 4 content that MegaPhilX has uploaded to YouTube.