Megaman Battle & Chase Extra Parts All Hard Stages

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This is the best car in the Grand Prix. Why? Because it DOESN'T NEED LIGHTNING to win. (Well I did used it on Roll's stage) The lightning item is the best in the game especially the level 3 one and most of the cars needs it, in order to catch up to the cars that are faraway. Usually it's impossible to catch up without it on hard, which makes this game so luck based. This car can be unlocked by beating all four of the Shadow Racers. All four parts resembles a robot master. The hammer body looks like Knight Man, the engine is Turbo Man, the wing is Gyro Man and the tires is Slash Man. This car has no name.

Street 3:23

Rocky Mountain 6:17

Crystal 9:00

Sunset 12:39

Toy Factory 16:24

South Pole 20:14

Ridge 23:25

Arms Factory 26:28

Base 29:19

Wily Fortress 32:39

The weapon is a spike ball that spins around and anyone that are hit by it will become dizzy and move out of control. This is a really good attack because it can slowdown cars without a charged up bar. If you see anyone close to you, spin that spike ball around. This is the reason why this car doesn't need lightning. It's attack can stun multiple cars without a charged up bar, so I tried to turbo start on every track to hit everyone. You can fire the spike ball when the bar is fully charged up and at any direction of the D-pad you were holding when you fired it. You can even shoot it behind by holding down and press R1. A good way to land a hit when you shoot it from behind is too position your car in the middle of the track and make sure it's moving straight to line up your shot. Enemies usually drive in the middle of the track except Wily's stage. It charges up slow because this weapon is overpowered. If the spike ball doesn't hit anyone and hit a wall, it will cause an earthquake similar to Guts Man's attack and make everyone jump in the air. Earthquake is useful for messing up enemies by making them jump into a wall when their about to make a turn. You can catch up to a car in first place by pay attention to the map and if you see that they are about to make a turn, throw the spike ball into a wall and make an Earthquake and they will go off track. You can really mess up Quick Man with this because he floats when he jumps and you can make Wily get stuck by a wall when he's about to make a turn to the red area. I focus more on using the spike ball then items. Sometimes I forget to get items.

The wing which is the white propellers on the back is able to slowdown cars by picking them up and make them fly in the air. It's automatic so you have no control over it. The tires has claws on them and anyone that touches it from the sides will slowdown and will move out of control. The claws is able to destroy the big Metool and penguin so you don't need to always restart the charge time of the spike ball. You can charge up the spike ball and let the claws destroy it.







Tags:
Megaman Battle & Chase
Extra Part
Hard
Black Joe
Black Devil
Roader



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