Megaman Battle Network 5 Colonel Boss Run - Nebula 5 Liberation

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Published on ● Video Link: https://www.youtube.com/watch?v=u4VP5b04vpw



Duration: 39:02
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To gain access to Nebula Area 5, you must have at least 900 max HP (without the aid of HP plus programs) and complete your standard chip library.

Skip to 36:20 for the fight against Cosmoman.

And we come to the last liberation mission of the game, and it's probably the hardest of them all. With so much deadly virus combinations and their being at their highest levels, it's like the game knows you're gonna die a couple of times before you can clear this one. I know I did with that one darkhole fight. At the very least, though, there are no trap panels.

Fortunately, for Team Colonel (not so much for Protoman, I think), there's a HUGE sequence break you can pull off with Toadman's lifemelody. By doing this, you can get the 3rd barrier key before getting the other 2 keys, and it opens up so much of the field for you. It saves so much turns, making the Anubis chip much easier to get than it should be. Is it the intended solution? Ehh, probably not, but it's fun to make these kinds of exploits :P

all liberation clear - https://twitter.com/VGjoeEX







Tags:
megaman battle network 5
nebula area 5 liberation
colonel
knightman
shadowman
toadman
cosmoman beta
blizzardman got left out



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At this time, VGjoe has 7,823 views for Mega Man Battle Network 5 spread across 44 videos. About 7 hours worth of Mega Man Battle Network 5 videos were uploaded to his channel, or 5.24% of the total watchable video on VGjoe's YouTube channel.